extern crate sdl2; use sdl2::pixels::Color; use sdl2::event::Event; use sdl2::keyboard::Keycode; use std::time::Duration; use chip8::Chip; pub fn main() { let chip = Chip::new(); let sdl_context = sdl2::init().unwrap(); let video_subsystem = sdl_context.video().unwrap(); let window = video_subsystem.window("CHIP-8", chip8::WIDTH * chip8::SCALE, chip8::HEIGHT * chip8::SCALE) .position_centered() .build() .unwrap(); let mut canvas = window.into_canvas().build().unwrap(); canvas.set_draw_color(Color::RGB(255, 255, 255)); canvas.clear(); canvas.present(); let mut event_pump = sdl_context.event_pump().unwrap(); 'running: loop { for event in event_pump.poll_iter() { match event { Event::Quit {..} | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => { break 'running }, _ => {} } } // The rest of the game loop goes here... canvas.clear(); canvas.present(); std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60)); } }