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extern crate sdl2;
use sdl2::pixels::Color;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use std::time::Duration;
use chip8::Chip;
pub fn main() {
let chip = Chip::new();
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let window = video_subsystem.window("CHIP-8", chip8::WIDTH * chip8::SCALE, chip8::HEIGHT * chip8::SCALE)
.position_centered()
.build()
.unwrap();
let mut canvas = window.into_canvas().build().unwrap();
canvas.set_draw_color(Color::RGB(255, 255, 255));
canvas.clear();
canvas.present();
let mut event_pump = sdl_context.event_pump().unwrap();
'running: loop {
for event in event_pump.poll_iter() {
match event {
Event::Quit {..} |
Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
break 'running
},
_ => {}
}
}
// The rest of the game loop goes here...
canvas.clear();
canvas.present();
std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
}
}
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